Now that we've learned pretty much everything we need to about Season of Blood, the second season Diablo 4 Gold of Diablo 4, it's time to shift our focus to the many, many quality of life changes the upcoming season is introducing to the game.
You might even say that the sheer volume of highly-requested additions, basic features missing since launch, and a host of fixes to some of the most annoying problems are all a bigger deal than the new vampire-themed content in Season of Blood.
Everything we're going to cover here will arrive in Diablo 4 with patch 1.2.0, which releases October 17 Diablo IV Gold and kicks off Season of Blood. The list is so big, we'll split it up into different subjects, just to make it easier to digest.
General
All earned Renown rewards will now persist between seasons, and character (not including Gold or XP).
Earned Skill Points, Potion Capacity, Max Obols and Paragon Points earned from Renown will persist between each character (but XP and Gold will need to be earned).
Hardcore characters that earn Renown rewards in S1, will find them in S2, regardless of whether or not they died.
You can now mark items as Favorite, preventing them from being sold or destroyed.
Everyone gets two additional character slots.
Players can now jump into Seasonal content if any character on their account has completed the Prologue - meaning you no longer need to complete the entire campaign.
Minions and companion will no longer target invulnerable enemies.
Smoldering Ashes in the battle pass now have lower level requirements, and will apply by default if you reach the required level.
Mounts
Mounts no longer get stuck on random geometry, or slow down unexpectedly.
Spur duration now breaks barricades, and its speed boost duration has been increased by 50%.
Base mount speed increased by 15%, but top speed remains the same.
You no longer need to drag your cursor all the way to the edge of the window to gain the max mount speed.
Dismount skill cooldowns reduced across the board. Manual dismount down to five seconds from ten. Forced mount (damage) down to four from ten. Combat dismount becomes available after three seconds now, compared to ten.
XP, levelling and monsters
The journey to level 100 will be 40% faster compared to Season 1. XP gained from killing monsters at level 50+ significantly increased, and will rise with every level.
Monsters in World Tier 3&4 will match current player level after level 55, and 75. They will no longer trail the player level.
XP bonuses (Elixirs, Season Blessings) are now multiplicative with the World Tier bonus, making them much more impactful.
Incenses will now persist through death, and grant XP bonuses when active.
Towns
Stashes have been added near important vendors across all capital cities.
Stashes have also been added to all small towns with Waypoints.
There's now an Occultist near the Tree of Whispers Waypoint.
Purveyors of Curiosities have been moved closer to the main Waypoint in capital cities.
All characters that skip the campaign will now start with ten Waypoints unlocked by default at strategic locations (two per region).
UI and UX
You can now search through your Stash, and filter by item type.
Extracted Aspects with the same Legendary powers will now be grouped together when sorting in Stash and Inventory.
Item affix tooltips will be more consistent.
You can auto-run now, and your character will continue moving in the direction faced until either a skill or movement ability has been triggered.
You can now hide all combat text (Vulnerable, Fortified etc.), but not the numbers.
Uniques will now be easier to see and identify.
Improved cursor contrast colours and options for versatility and customisation.
The screen reader is now enabled by default.
Streamer Mode is now an option, and it hides character names and
Battle.net usernames.