The badge system that is featured in NBA 2K23 is the culmination of that progression

Those who have spent a significant amount of time playing NBA 2K are likely already aware of this, but those who are just starting out in the game should be aware that the defensive AI in the game can occasionally be quite poor

Those who have spent a significant amount of time playing NBA 2K are likely already aware of this, but those who are just starting out in the game should be aware that the defensive AI in the game can occasionally be quite poor. The use of transition defense has, for the most part, been nothing short of a catastrophic failure. If you were to rely solely on rapid breaks to defeat an AI defense, you would have a much simpler time of it because the AI would not be able to make the appropriate readings to stop you. Since NBA 2K23 has (to a large extent) resolved this problem, we can now collectively let out a sigh of relief and enjoy ourselves because we no longer have to worry about it. As a result of players on defense sliding down to pick up threats that would normally amount to easy baskets in transition (more on this in a moment), fast breaks are a lot harder to come by than they normally would be. This is because players on defense are trying to make easy baskets more difficult. The pace of the game has been slowed down to a level that is much more realistic as a result of this change, and in addition, one aspect of the gameplay that has been an issue for years has been resolved.

Both of these improvements are thanks to the new change. When it comes to playing games, it also contributes to an experience that is significantly more satisfying all around.

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Having said that, it does appear as though a portion of this repair is nothing more than a speed hack of some kind. To be more specific, I believe that in the context of games played against the AI, bigs are able to catch up with or corral guards an excessive amount of the time. As a consequence of this, certain opportunities on the break that should lead to easy points are lost as a result of this. In general, the rotations and awareness have gotten better, but we still need to find that speed differential sweet spot in order for our quick guards to be able to run out on the break and still be able to capitalize when they have the advantage over slower bigs. This will allow for overall improvement in the rotations and awareness.

 

Since the introduction of badges into the NBA 2K series, each successive installment has featured a system that is better and more streamlined than the previous one; the badge system in NBA 2K23 represents the culmination of this progression

 

  1. One of the most astute choices that the 2K development team has made for MyCareer is the requirement that players engage in some degree of strategic planning in regard to the badges that they use to create their build and selecting the equipment that is most appropriate for their preferred playstyle

  2. This is one of the most astute decisions that the 2K development team has made

  3. The difficulty of the game has been scaled back in a number of different ways, and this is one of those ways

  4. The new tier system is another thing that I really like because, unlike the older systems, it does not let you accumulate as many badges as you possibly can

  5. This is something that I really like about it

  6. The tier system is appealing to me for many reasons, and this is another one of them



In this year's competition, the awarding of badges will be carried out in accordance with a tiered structure. There are a total of 16 badges available for each category of characteristics. There are eight badges available at the first level, four badges available at the second level, and four badges available at the third level. The first-tier badges have the least impact on your player's performance, but they also require the fewest number of badge points to earn. As you move up through Tiers 2 and 3, you will be required to pay a higher price to acquire badges with higher levels of power. You will need to have a certain number of badges equipped from tiers lower than the one you are currently on in order to be able to equip badges from tiers higher than the one you are currently on. The previous badge system, which allowed gamers to collect an unlimited number of badges without any consequence, has been vastly improved by this new method, which is an improvement that was long overdue. In previous years, players would simply stack the highest possible badges; however, now you are required to make judgments based on your own individual playstyle and setup.

The MyPlayer Builder has undergone a number of modifications over the course of the past few years; however, the version that was released this year is quite possibly the most advanced one to have been released to this point. Simply taking it for what it is, in my opinion, is a wonderful accomplishment. When I first started out, I would spend almost the entirety of each day working out and trying to build up my physique in a way that I believed would make it possible for me to be effective on both the offensive and defensive sides of the ball. Despite the fact that we are seeing a large number of builds with the same name(s), the players themselves have varying characteristics, which results in a large number of different player types. During the course of this year's development work on the game, the 2K development team prioritized providing more opportunities for player expression and increasing the game's level of diversity as two of the most important factors to take into account. It is really great to be able to jump into a game at the park or in a rec league and have to try to figure out how your opponents will play as a team, as opposed to always matching up against teams where you are up against two ridiculously small guards who can hit a variety of three-point shots and dribble all over the place.

It is really great to be able to jump into a game at the park or in a rec league and have to figure out how your opponents will playIt is a lot more fun to compete against a team where you have to anticipate how they will play as a unit than it is to compete against a team where you already know how they will play.


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